Sports Production Software Market Report 2019 – 2026, Revenue, Growth Trend and Estimation Forecast

By Component (Professional services and Software), By Application (Game coverage, Officiating, Virtual graphics, In-game entertainment, Advertisement and advertising replacement, Sports Analytics, Pre- and post-game and others), By End-User, Industry (Leagues and sports franchise, Education, Stadiums, broadcasters, and others), By Deployment (On premise and Cloud), By Region (North America, Europe, APAC and Rest of the World)

  • Report ID : MD1182
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  • Pages : 194
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  • Tables : 90
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  • Formats :

Sports Production software market revenue is estimated to be $XX Billion in 2018 and shall grow with a CAGR of XX.X% during the forecast period of 2018 to 2026.

sports production software market

The Sports Production Software is used to get coverage of live events, shows, concerts and sports events. The increasing number of video content audiences is responsible for the increasing demand for software for the game. This software helps to store information and analysis of past and post event aspects. Nowadays, consumers are becoming more curious about behind the scenes of an event. This software has high demand around the world because it is capable of engaging a large group of consumers by its enhanced viewing experience. In addition, it uses highly advanced displays. Thus, various advancement activities in the display sector will contribute to the development of the market. With the help of this software, the management of the players activities has become more accessible to the organizations. 

Further, reduction of sensor prices, the game production. With the massive investment in the games infrastructure. This software supports the automation of various administrative tasks. It is user-friendly software which is less likely to have errors and is able to manage players. It offers a wide range of advanced features. Apart from this, Russias rule is heavily invested in the FIFA World Cup since 2010. In 2018, the Russian government invested about 10 billion on the FIFA World Cup. All these factors contribute to the highest growth in market revenue simultaneously.

North America to dominate the market in terms of revenue:

North America is the dominant region in contributing for the market growth in 2018. This region has generated about 55.6% of the overall market revenue. High growth in this region is attributed to the rising awareness among the consumers and high need for enhancing the performance of leagues, clubs and association. Further, the Asia-Pacific region has given significant contributions to the market growth. Rapid development in mass media and communication industries is responsible for the significant market growth. Moreover, due to the high investment in sports sector by US, the Sports production software market sales is expected to grow substantially. 

Growing demand for pre and post-game video content will provide lucrative opportunities to the Sports production market in future: 

On the basis of components, the market has been segmented as Professional services and software. By application, the market has been bifurcated as game coverage, officiating, virtual graphics, in-game entertainment, advertising and advertisement replacement, sports analytics, pre and post-game and others. Out of which, the pre and post-game segment contributed significantly for the market growth. On the basis of end-use industry, the market has been segmented as leagues and sports franchise, education, stadium, broadcasters and others. Increasing organization of sports events has increased the deployment of sports production software in stadium. Thus, the stadiums are contributing the most to the sports production software market revenue. In terms of deployment, the market has been bifurcated as on premise and cloud. Out of which, the 12% of the Sports Production software market revenue has been generated by on premise segment.

Sports Production Software Market Vendors:

Major market players have been analyzed with coverage on their operating areas, revenues and other strategic aspects. The market players are adopting various strategies to gear up the sports production software market sales. These market players include Avid Technology, Inc., Imagine Communications Corp., Bertelsmann SE & Co. KGaA, Media Links Co., Ltd., NewTek, Inc., Quantum Corporation, Ross Video Ltd., Prime Focus Technologies, Vizrt, and VSN S.L.

Key Points covered in the report:    
•    Market Revenue Estimation and Forecast (2018 – 2026)
•    Market Production Estimation and Forecast (2018 – 2026)
•    Breakdown of Revenue by Segments (2018 – 2026)
•    Breakdown of Production by Segments (2018 – 2026)
•    Gross Margin and Profitability Analysis of Companies
•    Business Trend and Expansion Analysis
•    Import and Export Analysis
•    Regional Analysis and Market Data Breakdown

MARKET SEGMENTATION
By Component Outlook ($Revenue, 2018-2026)

•    Professional services
•    Software

By Application Outlook ($Revenue, 2018-2026)
•    Game coverage
•    Officiating
•    Virtual graphics
•    In-game entertainment
•    Advertisement and advertising replacement
•    Sports Analytics
•    Pre- and post-game
•    others 

By End-User Industry Outlook ($Revenue, 2018-2026)
•    Leagues and sports franchise
•    Education
•    Stadiums
•    Broadcasters
•    others 

By Deployment Outlook ($Revenue, 2018-2026)
•    On premise
•    Cloud

By Regional Outlook ($Revenue, 2018-2026)

•    North America
•    Canada
•    U.S
•    Mexico
•    Europe
•    Germany
•    U.K
•    France
•    Netherlands
•    Austria
•    Rest of Europe 
•    Asia-Pacific
•    China
•    India
•    Japan
•    South Korea
•    Australia
•    Rest of Asia Pacific
•    The Middle East and Africa
•    Saudi Arabia
•    United Arab Emirates
•    Rest of Middle East
•    Africa
•    South America
•    Brazil
•    Argentina
•    Rest of South America

Sports Production Software Market Vendors:
•    Avid Technology, Inc.
•    Imagine Communications Corp.
•    Bertelsmann SE & Co.
•    KGaA, Media Links Co. Ltd.
•    NewTek, Inc.
•    Quantum Corporation
•    Ross Video Ltd.
•    Prime Focus Technologies
•    Vizrt, and VSN S.L.

 

CHAPTER 1:    INTRODUCTION

1.1. Research Methodology

1.1.1. Desk Research

1.1.2. Data Synthesis

1.1.3. Data Validation & Market Feedback

1.1.4. Data Sources

CHAPTER 2:    EXECUTIVE SUMMARY

2.1. Global Market Outlook

2.2. Core Insights - Component

2.3. Core Insights – Application

2.4. Core Insights – End-User

2.5. Core Insights – Deployment

2.6. Core Insights – Geography

CHAPTER 3:    MARKET OVERVIEW

3.1.  Market Definition and Scope

3.2. Key Forces Shaping the Industry

3.2.1. Bargaining Power of Suppliers

3.2.2. Bargaining Power of Buyers

3.2.3. Threat of Substitutes

3.2.4. Threat of New Entrants

3.3. Market Dynamics

3.3.1. Drivers

3.3.1.1. Supply-side Drivers

3.3.1.2. Demand-side Drivers

3.3.2. Restraints

3.3.3. Opportunities

3.4. Industry Landscape - PESTEL Analysis

3.4.1. Political Landscape

3.4.2. Environmental Landscape

3.4.3. Social Landscape

3.4.4. Technology Landscape

3.4.5. Economic Landscape

CHAPTER 4:    MARKET BACKGROUND

4.1. Industry Value Chain Analysis

4.1.1. Upstream Participants

4.1.2. Downstream participants

4.2. Pricing Analysis and Forecast, 2018-2026

4.2.1. By Type

4.2.2. By Region

CHAPTER 5:    GLOBAL SPORTS PRODUCTION SOFTWARE MARKET, BY COMPONENT

5.1. Overview

5.1.1. Market Volume and Forecast, 2018-2026

5.1.2. Market Revenue (US$ Million) and Forecast, 2018-2026

5.2. Professional services

5.2.1. Key Market Trends, Growth Factors and Opportunities

5.2.2. Market Volume and Forecast, By Region

5.2.3. Market Revenue (US$ Million) and Forecast, By Region

5.3. Software

5.3.1. Key Market Trends, Growth Factors and Opportunities

5.3.2. Market Volume and Forecast, By Region

5.3.3. Market Revenue (US$ Million) and Forecast, By Region

CHAPTER 6:    GLOBAL SPORTS PRODUCTION SOFTWARE MARKET, BY APPLICATION

6.1. Overview

6.1.1. Market Volume and Forecast, 2018-2026

6.1.2. Market Revenue (US$ Million) and Forecast, 2018-2026

6.2. Game coverage

6.2.1. Key Market Trends, Growth Factors and Opportunities

6.2.2. Market Volume and Forecast, By Region

6.2.3. Market Revenue (US$ Million) and Forecast, By Region

6.3. Officiating

6.3.1. Key Market Trends, Growth Factors and Opportunities

6.3.2. Market Volume and Forecast, By Region

6.3.3. Market Revenue (US$ Million) and Forecast, By Region

6.4. Virtual graphics

6.4.1. Key Market Trends, Growth Factors and Opportunities

6.4.2. Market Volume and Forecast, By Region

6.4.3. Market Revenue (US$ Million) and Forecast, By Region

6.5. In-game entertainment

6.5.1. Key Market Trends, Growth Factors and Opportunities

6.5.2. Market Volume and Forecast, By Region

6.5.3. Market Revenue (US$ Million) and Forecast, By Region

6.6. Advertisement and advertising replacement

6.6.1. Key Market Trends, Growth Factors and Opportunities

6.6.2. Market Volume and Forecast, By Region

6.6.3. Market Revenue (US$ Million) and Forecast, By Region        

6.7. Sports Analytics

6.7.1. Key Market Trends, Growth Factors and Opportunities

6.7.2. Market Volume and Forecast, By Region

6.7.3. Market Revenue (US$ Million) and Forecast, By Region

6.8. Pre- and post-game

6.8.1. Key Market Trends, Growth Factors and Opportunities

6.8.2. Market Volume and Forecast, By Region

6.8.3. Market Revenue (US$ Million) and Forecast, By Region                    

6.9. others

6.9.1. Key Market Trends, Growth Factors and Opportunities

6.9.2. Market Volume and Forecast, By Region

6.9.3. Market Revenue (US$ Million) and Forecast, By Region

CHAPTER 7:    GLOBAL SPORTS PRODUCTION SOFTWARE MARKET, BY END-USER

7.1. Overview

7.1.1. Market Volume and Forecast, 2018-2026

7.1.2. Market Revenue (US$ Million) and Forecast, 2018-2026

7.2. Leagues and sports franchise

7.2.1. Key Market Trends, Growth Factors and Opportunities

7.2.2. Market Volume and Forecast, By Region

7.2.3. Market Revenue (US$ Million) and Forecast, By Region

7.3. Education

7.3.1. Key Market Trends, Growth Factors and Opportunities

7.3.2. Market Volume and Forecast, By Region

7.3.3. Market Revenue (US$ Million) and Forecast, By Region

7.4. Stadiums

7.4.1. Key Market Trends, Growth Factors and Opportunities

7.4.2. Market Volume and Forecast, By Region

7.4.3. Market Revenue (US$ Million) and Forecast, By Region

7.5. Broadcasters

7.5.1. Key Market Trends, Growth Factors and Opportunities

7.5.2. Market Volume and Forecast, By Region

7.5.3. Market Revenue (US$ Million) and Forecast, By Region

7.6. others

7.6.1. Key Market Trends, Growth Factors and Opportunities

7.6.2. Market Volume and Forecast, By Region

7.6.3. Market Revenue (US$ Million) and Forecast, By Region        

CHAPTER 8:    GLOBAL SPORTS PRODUCTION SOFTWARE MARKET, BY DEPLOYMENT

8.1. Overview

8.1.1. Market Volume and Forecast, 2018-2026

8.1.2. Market Revenue (US$ Million) and Forecast, 2018-2026

8.2. On premise

8.2.1. Key Market Trends, Growth Factors and Opportunities

8.2.2. Market Volume and Forecast, By Region

8.2.3. Market Revenue (US$ Million) and Forecast, By Region

8.3. Cloud

8.3.1. Key Market Trends, Growth Factors and Opportunities

8.3.2. Market Volume and Forecast, By Region

8.3.3. Market Revenue (US$ Million) and Forecast, By Region

CHAPTER 9:    GLOBAL SPORTS PRODUCTION SOFTWARE MARKET, BY GEOGRAPHY

9.1. Overview

9.2. North America

9.2.1. Key Market Trends, Growth Factors and Opportunities

9.2.2. Market Volume and Forecast, By Component

9.2.3. Market Volume and Forecast, By Application

9.2.4. Market Volume and Forecast, By End-User

9.2.5. Market Volume and Forecast, By Deployment

9.2.6. Market Revenue and Forecast, By Component

9.2.7. Market Revenue and Forecast, By Application

9.2.8. Market Revenue and Forecast, By End-User

9.2.9. Market Revenue and Forecast, By Deployment

9.2.10. Market Revenue and Forecast, By Country

9.2.11. U.S.

9.2.11.1. Market Volume and Forecast

9.2.11.2. Market Revenue and Forecast

9.2.12. Canada

9.2.12.1. Market Volume and Forecast

9.2.12.2. Market Revenue and Forecast

9.2.13. Mexico

9.2.13.1. Market Volume and Forecast

9.2.13.2. Market Revenue and Forecast

9.3. Europe

9.3.1. Market Volume and Forecast, By Component

9.3.2. Market Volume and Forecast, By Application

9.3.3. Market Volume and Forecast, By End-User

9.3.4. Market Volume and Forecast, By Deployment

9.3.5. Market Revenue and Forecast, By Component

9.3.6. Market Revenue and Forecast, By Application

9.3.7. Market Revenue and Forecast, By End-User

9.3.8. Market Revenue and Forecast, By Deployment

9.3.9. Market Revenue and Forecast, By Country

9.3.10. Germany

9.3.10.1. Market Volume and Forecast, By Component

9.3.10.2. Market Revenue and Forecast, By Application

9.3.11. UK

9.3.11.1. Market Volume and Forecast, By Component

9.3.11.2. Market Revenue and Forecast, By Application

9.3.12. France

9.3.12.1. Market Volume and Forecast, By Component

9.3.12.2. Market Revenue and Forecast, By Application

9.3.13. Italy

9.3.13.1. Market Volume and Forecast, By Component

9.3.13.2. Market Revenue and Forecast, By Application

9.3.14. Rest of Europe

9.3.14.1. Market Volume and Forecast, By Component

9.3.14.2. Market Revenue and Forecast, By Application

9.4. Asia-Pacific

9.4.1. Market Volume and Forecast, By Component

9.4.2. Market Volume and Forecast, By Application

9.4.3. Market Volume and Forecast, By End-User

9.4.4. Market Volume and Forecast, By Deployment

9.4.5. Market Revenue and Forecast, By Component

9.4.6. Market Revenue and Forecast, By Application

9.4.7. Market Revenue and Forecast, By End-User

9.4.8. Market Revenue and Forecast, By Deployment

9.4.9. Market Revenue and Forecast, By Country

9.4.10. China

9.4.10.1. Market Volume and Forecast, By Component

9.4.10.2. Market Revenue and Forecast, By Application

9.4.11. India

9.4.11.1. Market Volume and Forecast, By Component

9.4.11.2. Market Revenue and Forecast, By Application

9.4.12. Japan

9.4.12.1. Market Volume and Forecast, By Component

9.4.12.2. Market Revenue and Forecast, By Application

9.4.13. South Korea

9.4.13.1. Market Volume and Forecast, By Component

9.4.13.2. Market Revenue and Forecast, By Application

9.4.14. Rest of Asia-Pacific

9.4.14.1. Market Volume and Forecast, By Component

9.4.14.2. Market Revenue and Forecast, By Application

9.5. REST OF THE WORLD

9.5.1. Market Volume and Forecast, By Component

9.5.2. Market Volume and Forecast, By Application

9.5.3. Market Volume and Forecast, By End-User

9.5.4. Market Volume and Forecast, By Deployment

9.5.5. Market Revenue and Forecast, By Component

9.5.6. Market Revenue and Forecast, By Application

9.5.7. Market Revenue and Forecast, By End-User

9.5.8. Market Revenue and Forecast, By Deployment

9.5.9. Market Revenue and Forecast, By Country

9.5.10. Latin America

9.5.10.1. Market Volume and Forecast, By Component

9.5.10.2. Market Revenue and Forecast, By Application

9.5.11. Middle East

9.5.11.1. Market Volume and Forecast, By Component

9.5.11.2. Market Revenue and Forecast, By Application

9.5.12. Africa

9.5.12.1. Market Volume and Forecast, By Component

9.5.12.2. Market Revenue and Forecast, By Application

CHAPTER 10:    COMPETITIVE LANDSCAPE

10.1. Sports Production Software Market Share Analysis, 2018

CHAPTER 11:    COMPANY PROFILES

11.1. Avid Technology, Inc.

11.1.1. Company Overview

11.1.2. Financial Performance

11.1.3. SWOT Analysis

11.2. Imagine Communications Corp.

11.2.1. Company Overview

11.2.2. Financial Performance

11.2.3. SWOT Analysis

11.3. Bertelsmann SE & Co.

11.3.1. Company Overview

11.3.2. Financial Performance

11.3.3. SWOT Analysis

11.4. KGaA, Media Links Co. Ltd.

11.4.1. Company Overview

11.4.2. Financial Performance

11.4.3. SWOT Analysis

11.5. NewTek, Inc.

11.5.1. Company Overview

11.5.2. Financial Performance

11.5.3. SWOT Analysis

11.6. Quantum Corporation

11.6.1. Company Overview

11.6.2. Financial Performance

11.6.3. SWOT Analysis

11.7. Ross Video Ltd.

11.7.1. Company Overview

11.7.2. Financial Performance

11.7.3. SWOT Analysis

11.8. Prime Focus Technologies

11.8.1. Company Overview

11.8.2. Financial Performance

11.8.3. SWOT Analysis

11.9. Vizrt, and VSN S.L.

11.9.1. Company Overview

11.9.2. Financial Performance

11.9.3. SWOT Analysis

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