3D Glasses Market Size, Share, Statistics, Trend Analysis and Forecast Report 2021-2031

3D Glasses Market is segmented by product type (Active, Shutter Polarized, and Anaglyph), price point (Premium, Medium, and Economy), end user (Consumer electronics, Aerospace, Industrial Use), Application (Smartphones, Wearables, Televisions, Virtual reality Headset), distribution channel (E-commerce, Retail Stores), key companies (Matsushita Electric Industrial Company, LG Electronics, Samsung Electronics Co, Epson America Inc., Sony Corporations and others), regional (United States, UAE, Austria, India, South Korea, Qatar, India, Saudi Arabia, Mexico, France, Germany and others)

  • Report ID : MD2540
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  • Pages : 185
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  • Tables : 85
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  • Formats :

The 3D Glasses Market is estimated to grow at 3.8% CAGR in 2020-2031 with a market size of 16.78 Billion.

3D Glasses are a form of glass which utilizes polarization glasses to give an illusion of 3D pictures by limiting the light reaching the eye. Two pictures are overlaid on the same screen or shown using various polarizing filters for presentation of stereoscopic visuals and videos. 3D lenses evaluate the image using specific cyan lenses. These glasses were an essential part of the eyewear industrys growth as they give customers a new experience in gaming and 3D content surveying. The contents are both 2D and 3D displayable. 3D glasses also encouraged eyewear producers in three-dimensional glasses to provide a variety of alternatives. The market has three options of 3D glasses, including anaglyph, polarized & shutter glasses. The simple personalization of goods according to the needs and desires of the user is one of reason for growth of the 3D glass industry.

COVID-19 Analysis

Due to delays in numerous projects in China and South Korea, the 3D glass business was hit badly by the COVID-19 outbreak. The distribution network also got disrupted during the first half of 2019 because only necessary products were delivered, which affected the market. The raw material delivery has also got hampered by the lockdown that has interrupted the companys operations.

Key Trend & Drivers

The increasing range of available technological computing devices, the growing internet penetration across several emerging markets, easy access to television and Internet services like on content and catch-up services, growing consumer interest in 3D viewing in emerging regions, reduced 3D TV prices driven by 3D glass adoption, the emergence of glass-free technology for 3D TVs are several key factors that are playing a prominent role.
The use of 3D dual-curved glasses on the smartphone initiated by businesses like Samsung and Apple is also a driving factor for growing 3D glass markets. In addition, the decrease in 3D TV costs caused by competition and price wars has led to a rise in consumer popularity & the acceptance of 3D glasses, which are fueling market expansion. However, technology advancement such as AR/VR promotes the growth of the 3D glass industry, and in the next ten years, these techniques are estimated to rise rapidly.

Key players

Epson America, Inc., NVIDIA Corporation, Panasonic Corporation of the United States & SAMSUNG are the main participants in the 3D glasses market research. SOFTONIC INTERNATIONAL S.A, Rainbow Symphony, Inc., 3D Glass Solutions, OFILM, Corning Incorporated, ONTAMIA, AMERICAN PEAPER OPTIKS, eDimensional Inc., LG Electronics, Optoma Asian, QUANTUMID, SCHOTT AG, Nippon Electric Glass Co. Ltd, AGC Inc. are among other national and worldwide firms.
Regional Analysis
Asian-Pacific markets lead the 3D glasses industry as the number of digital 3D displays has grown, resulting in an increase in 3D content broadcasting and growth in the number of 3D movies made in the country. During the 2021-2031 timeframe Europe, Mid-east, and Africa are projected to have the highest growth rate in 3D glasses owing to the presence of play enthusiasts, as 3D TVs like to play games with the development of inexpensive 3D display software technology. 3-D glass market include the United States of America, Canada, Mexico, France, Switzerland, Belgium, Russia, Italy, Spain, Turkey, South Korea, Singapore, Japan, South Korea, the rest of Europe, the Netherlands, the United Kingdom, Thailand, Indonesia, the Philippines, the Asia Pacific, Europe and other regions which have a tremendous impact on the 3D market expansion.

Report Highlights
• Historical data available (as per request)
• Estimation/projection/forecast for revenue and unit sales (2021-2031)
• Data breakdown for every market segment (2021-2031)
• Gross breakdown for every market segment (2021-2031)
• Price analysis of each product type
• Business trend and expansion analysis
• Import and export analysis
• Competition analysis/market share
• Supply chain analysis
• Client list and case studies
• Market entry strategy

Industry and Revenue Segmentation

Product Type Analysis (Revenue, USD Million, 2020-2031)
• Active
• Shutter Polarized
• Anaglyph

Price Point Analysis (Revenue, USD Million, 2020-2031)
• Premium
• Medium
• Economy

End User Analysis (Revenue, USD Million, 2020-2031)
• Consumer Electronics
• Aerospace
• Industrial Use

Application Type Analysis (Revenue, USD Million, 2020-2031)
• Smartphones
• Wearable Device
• Televisions
• Virtual Reality Headset

Distribution Channel (Revenue, USD Million, 2020-2031)
• E-commerce
• Retail Stores

Key Player Analysis (Revenue, USD Million, 2020-2031)
• LG Electronics
• Epson America
• NVIDIA
• Panasonic
• SAMSUNG
• Sony
• Others

Regional Analysis (Revenue, USD Million, 2020 – 2031)
• United States
• Canada
• Mexico
• France
• Germany
• Italy
• Spain
• United kingdom
• China
• India
• Philippines
• Malaysia
• Australia
• Austria
• South Korea
• UAE
• Qatar
• Saudi Arabia
• Japan
• Africa
• Rest of the world

Available Versions:
• United States 3D Glasses Industry Research Report
• Europe 3D Glasses Industry Research Report
• Asia 3D Glasses Industry Research Report

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